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VIRTEX
ran for 4 issues from 1998-1999. The 8-page #0 came out as a preview
in September 1998 to an unsuspecting world. December launched the
#1 ongoing series and shipped monthly until February 1999.
The comic book
was a very fun endeavor to put together and was a lot of work. Artist
Kano was from Spain and was discovered at the very early version
of Digitalwebbing.com. Kano brought along Elsken Gomez as the colorist
for #0. Her colors were absolutely brilliant but, unfortunately, her day job took
precedence. Kano also brought inker Alvaro Lopez with him, so now
the entirety of the book's art was done in Spain, while written in Hong Kong,
and released in the U.S. – kind of like a mixed-up Leone movie.
Casey Lau designed
all the characters and did all the graphic design for the books,
while plotting out the story “Marvel style.” Kano was
a very accomplished visual storyteller already and all that was
needed was a guide for the story. Mike Baron was also hired online
and brought in to add to the scripting. Casey was a big fan of his
Nexus and Flash work and wanted that speedy, zippy
feel for the VIRTEX
dialogue. Unfortunately, he didn’t get all he wanted from
Baron’s writing so he brought in Jeff Kwan to write the script as he would have and then pieced together the final product he felt was most suited the first issue – Jeff remained onboard to make his contributions to all of the subsequent VIRTEX
issues as well as the Wisp series.
The first issue
was colored by Malibu Ultraverse's John Starr, who was also found online. Working on ZIP disks back then, artwork
was scanned and sent to Starr for coloring and back to Hong Kong
for final output.
The first issue
hit stores in December to strong buzz and word of mouth. To make
a successful comic series you need to build a strong brand: being
in the stores on time and having good word of mouth, which for VIRTEX was inevitable. Lots of email letters of review and good buzz in print like Comic Shop News and Comic E-Zines propped the
comic up and helped sales as retailers reported sell-outs and
increased orders on future issues.
The structure
of the first three issues was to introduce the Madlands in the first
few pages, giving a different perspective on different areas while
introducing future villains. In #1 readers see a ninja crawling
around a dinosaur reservation for a Lord X-Caliber. In #2 the cyber-Nazism
of Blitzkreig is presented. And, in #3, a techno-enhanced monk is sent
into a Roman coliseum to take on Gladius Prime, another upcoming
villain.
Readers were
introduced to Virtex and other characters like Arkimet, the Ripnun,
Harlot, Makina, the Metassasins, Basileus the Telemessiah, Gunmorra,
Violent Violet, and outrageous locales like the Justice Cycle Bureau
headquarters, Jehenna City, and Virgin Mary’s, where the bloody
“Divine Intervention” showdown takes place.
A gimmick was
thrown in to VIRTEX
#3 – this was an obvious retailer incentive, during a time
when everyone was doing it. VIRTEX
#3 would have 3 different endings, spread across issues 3A, 3B, and
3C, which were all released in equal numbers with slightly different covers. The real ending, ironically, would never be decided as there
was never a #4. Of course, if the series had continued, #3A would have been the “canon” ending. Oktomica never received any bad press from
this – or from the readers. It didn’t have an impact
on sales so it was a failed experiment – but it was fun to
do. Virtex had had plans to be a choose-your-own-adventure CD-ROM
story before coming to comics, so the chance to do a story like
this, with a “What If../Elseworlds” type scenario as
the swan song, was definitely fun!
A VIRTEX
#4 was written and drawn, but not colored, and remains unpublished
today. The villains in #4 were to be Ninjella – a female ninja
and ex-lover of VIRTEX
who betrayed him – and the homicidal X-Caliber.45, a king
amongst kings in a high-tech medieval background.
The next story
to reach the public would not be this one, and not on paper….

Download
Virtex #0 in PDF format
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VIRTEX
#0
Published: October 1998 | Pages: 16 | Cover
price: $1.50US/$2.50 Canada | Story: Casey Lau | Dialogue:
Jeff Kwan | Pencils: Kano | Inks: Alvaro Lopez | Colors: Elsken
Gomez | Lettering/Graphic Design: Casey Lau
STORY:
Virtex’s hunt
for the outlaws that left him little more than a wet pile
of meat in the desert begins at Aces Over Eights: a dirty
brothel catering to the every delight of the truly perverse
– in New Fortuna city, however, that just means there's
standing room only... Biding his time in the shadows surrounding
the puddles of whiskey, the pressing of flesh and silicone,
and the desperate crinkle of a man’s last dollar, Virtex
waits for the serial murderer the Ripnun to bring his twisted
search for a Virgin Whore between his crosshairs. Of course,
that’s about as complicated as Virtex’s plans
get, so, when the Ripnun arrives and the muzzle flares fade,
blood soaks the walls, shell casings litter the floor, and
dead hookers decorate the bar – a lot
of dead hookers – but no dead outlaws. In fact, Virtex’s
target turns out to be Harlot, one of the Ripnun’s henchmen
in disguise – if you can call a D-cup in a too-tight
leather tube-top a henchman. Exploding into a cloud of bats,
this top-heavy assassin leaves Virtex with more blood on his
hands and no closer to his ultimate revenge...
BACKSTORY:
This first #0 issue was released as a teaser and a primer
into the world of Virtex. The idea here was to release a cheaper
intro issue that would hopefully show readers and retailers
what Oktomica was doing. The main story was 8 pages with an additional
sketchbook and images of the other Oktomica books.
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VIRTEX
#1
Published: December 1998 | Pages: 32 | Cover
price: $2.50US/$3.50 Canada | Story: Casey Lau | Script: Mike
Baron / Jeff Kwan | Pencils: Kano | Inks: Alvaro Lopez | Cover
Colors: Elsken Gomez | Interior Colors: John Starr | Lettering/Graphic
Design: Casey Lau
STORY:
The first act of Divine Intervention opens
in another of the Madlands’ morally upstanding houses
of [mostly] consenting adult entertainment. The Ripnun and
his Rippers have torn through the building – not to
mention negligees, throats, and bone – in their inexplicable
pursuit of the pristine prostitute. In the wake of the Ripnun’s
sex and violence, a lone priest appears to admonish the sinners
– which is to say everyone – for their depraved
ways. Why a man of God would come on a suicide mission to
a place like this becomes clear when that man of God turns
out to be Virtex, beneath a holographic chameleon skin. The
Ripnun’s annoying dactylic hexameter fills the air,
followed closely by a hail of bullets and splattering blood,
but, again, the only people in the really big pile of dead
bodies are dead hookers, Rippers, and not-so-innocent bystanders.
When Virtex finally does get his hands on his rhyming quarry,
it turns out that Harlot isn’t the only one that can
turn into bats and the Ripnun disappears in a cloud of leathery
wings just as Virtex is about to introduce him to his wristblades.
Just about to resume his pursuit, Virtex is ambushed by the
Metassassins – techno-scavengers of the Madlands –
and comes nose-to-nose-cone with a rocket powered grenade.
Regaining consciousness in the dungeon of the broadcast tower
of Basileus the Telemessiah, Virtex finds himself nailed to
a cross and faced with the choice of converting to God or
being converted to spare parts. As he struggles to concoct
a suitably Kirkian escape plan, Makina makes her entrance,
living up to her namesake. Together they make their way out
of the bowels of Baslieus’ stronghold, only to find
themselves waist deep in what comes out of them...
BACKSTORY:
This was a tough one to get out: the official first issue.
Everyone put everything they had into this first issue. Kano's
magnificent cover really shocked a lot of people looking at
this as an "independent comic" and we got
a lot of great mail praising the first issue.
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Regular
Cover

Variant
Cover
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VIRTEX
#2
Published: January 1999 | Pages: 32 | Cover
price: $2.50US/$3.50 Canada | Story: Casey Lau | Script: Mike
Baron / Jeff Kwan | Pencils: Kano | Inks: Alvaro Lopez | Cover
Colors: Elsken Gomez | Interior Colors: John Starr | Lettering/Graphic
Design: Casey Lau
STORY:
Still looking to
gut him for all of his after-market parts, the Metassassins
track Virtex down again. Ridiculously outnumbered,
Virtex manages to add a zero to the end of his kill count
with the help a big lead-burning car, an even bigger lead-spewing
Gatling gun, and just a dash of lead-footed deus ex Makina.
With the bodies on the Ripnun’s trail growing cold,
Virtex and Makina race to the Sistine Chapel of whorehouses,
Virgin Mary’s, the home of the chaste hooker, the employer
of Makina's sister, and the culmination of the Ripnun’s
search. The two arrive to find the place choked with hordes
of the obscenely wealthy and the just plain obscene –
with cloned whores, free-range sex-toys, and your seventh
Deadly Sin free, it’s hardly a surprise. Whether the
result of an uncharacteristic moment of subtlety, or just
because he likes it that way, Virtex makes his entry through
Virgin Mary’s back door. Unbeknownst to him, the bounty
hunter, Gunmorra – also after the price on the Ripnun’s
head – has slipped inside the Virgin Mother as well.
Everything hits the fan when our trio meets in the penthouse
suite, but, brothel notwithstanding, it’s not the kind
of three-way you want be in the middle of...
BACKSTORY:
During this second issue we also launched THE WONDERLANDERS
#1. So we were quite busy as I recall. As was almost the
norm at the time, all #2 issues had 2 covers because orders dropped from
#1's – so to keep that problem at bay variant covers were
created to keep orders up. We did these two at 50/50 in their
print run. The "sexy" covers were going to be followed
in the second issues of the Wonderlanders and Wisp as well.
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3A
Cover

3B
Cover

3C
Cover
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VIRTEX
#3
Published: February 1999 | Pages: 32 | Cover
price: $2.50US/$3.50 Canada | Story: Casey Lau | Script: Mike
Baron / Jeff Kwan | Pencils: Kano | Inks: Alvaro Lopez | Cover
Colors: Kano | Interior Colors: John Starr | Lettering/Graphic
Design: Casey Lau
STORY:
So
many guns pointed in everyone’s face.
Virtex, Gunmorra, and the Ripnun are all getting twitchy,
waiting for the first person to blink when Harlot shows up
and turns this menage a trois into a foursome. A catfight
far exceeding maximum silicone recommendations ensues, giving
the Ripnun the opportunity make his escape. With the aid of
an observant doorman, Virtex and Makina track the Ripnun and
Harlot to a nearby rooftop and their final showdown. The Ripnun,
however, has other ideas. Revealing his certifiable plan to
attain godhood and immortality – not to mention his
hostages Makina and her sister – the Ripnun forces Virtex
and Gunmorra into a game of poker with three lives as the
pot...
...the house always wins and the Ripnun – no surprise
– has rigged the deck. Naturally, this does not sit
well with Gunmorra or her rage-management problem and the
situation quickly goes from bad to foxtrot uniform, leaving
everyone but Virtex and the Ripnun with their brains sprayed
all over the sky. But, not to be outdone, they too are turned
into a fine red mist when the Ripnun’s deadman’s
bomb goes off, sending Arkimet back to the drawing board...
OR WAS IT...
...but the whole hunt for the Ripnun, like the hand of poker,
is revealed to be a game – a game engineered by Arkimet
to test the physical and psychological performance of his
prototype Virtex platform. In the end, Virtex flips Arkimet
the bird, but not before Arkimet flips Virtex's off switch...
BUT REALLY...
...switching the decks and wining with a Royal Flush, Virtex
creates enough of a distraction to kick the crap out of and
empty a clip into – not the mention electrocute –
our poor friend the Ripnun. It never hurts to make sure...
BACKSTORY:
Yes, this issue was quite gimmicky – the last 5 pages of each
issue had a different ending. 3A had the happy ending that
would lead into Viretex #4. 3B had the violent death ending
and 3C had the "I quit" ending. I think it was well
executed and it made sense. The issues were not distributed
evenly – 3A was 50% of the print run and the other 2 were
25% each, making 3A, at least by volume, the "in-continuity"
ending.
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